Playdrive brings together ludic theorists, game designers, cosmoscoders, holographers and metaversians to explore how to open sourcethe soul of play.
Over the course of a week we will explore the biological, psychological and sociological roots of play to better design toys, games andmetagames that will help the world unleash the power of its playdrive.
We’ll be playing a game of designing the global brain as a game console, exploring the inter and outerfaces of our avatars, the cards, prompts and cartridges required to unleash planetary play, and the operating system updates we need as self and society.
As a game designer, I believe that the play drive is a crucial aspect of human behavior that can be leveraged to create new and exciting interfaces for interacting with the global brain. The global brain can be thought of as the collective intelligence of all humans and our technological creations, and the play drive can serve as a means of engaging with and contributing to this collective intelligence.
The playdrive is an interface that allows individuals to engage with the global brain through play and recreational activities. It is designed to be intuitive, accessible, and customizable, allowing users to create their own unique experiences and contribute to the global brain in a variety of ways. The interface could take many forms, including digital games, physical installations, or a combination of the two.
One example of a playdrive interface could be a digital game that allows players to solve puzzles or complete challenges that contribute to the global brain's collective knowledge. As players progress through the game, they would be contributing to the development of new technologies, ideas, and solutions to global problems. The game could be designed to encourage collaboration and teamwork, fostering social connections and a sense of community among players.
Another example of a playdrive interface could be a physical installation that uses sensors and other technologies to capture data on human behavior and interactions. The installation could be designed to be playful and interactive, inviting individuals to engage with the technology and contribute to the global brain's collective knowledge. The data captured by the installation could be used to inform research in a variety of fields, from psychology to urban planning.
Overall, the playdrive offers a new and exciting way for individuals to engage with the global brain and contribute to the collective intelligence of humanity. By leveraging the power of play and recreational activities, we can create interfaces that are engaging, accessible, and meaningful, fostering creativity, innovation, and social connection. As a game designer, I am excited to explore the potential of the playdrive and see how it can be used to create a better future for us all.
In the mountains of Austria, where earth meets sky, next to flowing waters, rests the Commons Hub.
500€ for board and accommodation. Limited spots available. Contact: email@example.com